12/12/2023 0 Comments Phantom brigade alpha![]() ![]() Meanwhile I had it so my shotgun mech on the opposite side of the field finish off their own target, while then evading to the opposite flank so that it could be out of range from the tank that was now being attacked, while also focusing on defending against its next nearest enemy in order to close distance and get off a second shotgun shell within the five second window. Then, I had her perform what was essentially a fake hard right, where it maneuvered deep the the next tank’s extreme flank, putting my mech in the perfect position for a breaching shot with its primary weapon. So what I did was have that first mech step slightly toward the near-death tank, taking it out with SMG fire and avoiding the initial salvo of rear unit fire. Instead of focusing my planning around one long maneuver, I was able to set up multiple waypoints for a more complex one, and perform what was essentially a route like you’d see a wide receiver do in American football. However, if I had taken that conservative maneuver, my shotgun mech to her left would have been absolutely exposed on three sides, and their shield can only cover one enemy at a time (the shotgun mech only being able to safely destroy one tank on their side, and maybe hold off one of the three aforementioned tanks.) But then it hit me. If this were an XCOM or Battletech, I’d have probably fled out of the line of fire to avoid further damage and simply wait for a more advantageous position in the next phase. I had my rightward mech in a less than ideal position where she had three tanks enveloping her position – the nearest one was almost destroyed, but if I had pushed on it, that would have left my mech exposed to open fire from that tank’s two backup units. I definitely had to rack my brain around the UI and setting up inputs for a decent while in the tutorial mission, and at first I was feeling overwhelmed by it. So I picked this up last night to see what all the fuss around the planning system was about. This part is really unlike anything in either Battletech or Into the Breach, since there is so much potential for controlled chaos that neither has. Which might mean that a second mech trips over the mech that fell, spoiling the rest of your plan. If your weapons fire takes out a mech, it falls over in place instead of moving to where it was on the plan. ![]() If they are roughtly the same, both will get sent flying, and if you are lighter, bad luck for you. If your mech is heavier, the other mech will get pushed over (and potentially into a building, or other hazard). So you might plan out something, and not realize that you ran into an enemy mech. Where it gets interesting is: The 5 seconds of action is not fully deterministic. With practice you can get the enemy to hit its own allies (so, Into the Breach like). You know who an enemy will be firing at, but not exactly where the bullets will go. Heat is also on the timeline, so you can see exactly when you’ll be cooled off again to fire. Where Frozen Synapse is symmetrical (enemy movement is hidden and planning is simultaneous) Phantom Brigade creates asymmetry by planning out 5 seconds of enemy movement, and then gives you full control over how you plan your movement relative to that plan.Īnd the prediction is detailed, you can move through the timeline to see exactly where an enemy mech will be at 2.1 seconds and plan to move your mech behind it and unload at exactly that time. In terms of Gameplay, it’s a bit Into the Breach meets Frozen Synapse. Mechs are simpler than Battletech mechs in that they are all roughly humanoid and only hold weapons in their hands (instead of having missile pods and gun arms).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |